2012 Dream.Build.Play winner, One Finger Death Punch is coming to the Indie Marketplace next week. Silver Dollar Games have revealed the final version of the game that so impressed the Microsoft panel in 2012 will be released on the 24th of June. This will be accompanied by an 8 minute demo of the game, the maximum Microsoft allow.

This truly is the rise of the stickman. This will feature 5 classic kung-fu styles, 12 different deadly weapons, 21 unlockable skills, 13 stage types, over 250 levels and 2 different modes.

Mix your kung-fu styles to create complex fight choreography that can rack up thousands of fight move combinations, take your opponent out with weapons, or just defenestrate him. Explore a huge world map with over 250 stages.

You can test your skills to the max with survival mode.

The game’s major pull is it’s unique 1:1 response system where you’ll feel the immediate feedback of every sinew-snapping hit. The developers wanted to shy away from a button mashing experience though, so they’ve made it as simple and as addictive as possible by only utilising two buttons to perform all those moves.

Jon Flook from Silver Dollar Games tells us more:

“One Finger Death Punch was born from one question. Can we make an awesome game using only two buttons? We wanted something so easy to understand that everybody would be able to play it without any instructions. The day I knew this game was something special was the day my mother-in-law played it for the first time. She said “I like how when a press a button it does different moves. I feel like I know kung-fu.” That’s exactly what we wanted to achieve. The main character performs different moves (visually) while the player only has to worry about pressing two buttons. It allows us to make a game that’s insanely fast and cool looking without overwhelming the player with long move lists or complex controls. There’s a direct correlation between the pace of the action and the ability of the player.

One of the biggest challenges we had while making the game is stopping the player from button mashing. When our friends play tested our game they’d instinctively button mash, they couldn’t help themselves. It must have been the many years of playing other brawlers that engraved it in their minds the notion of rapidly pressing buttons to kill your foes. The game’s designed in such a way that if you button mash, you die. Every press matters. Although playing the game should still be simple, you see a bad guy in front of you, you attack him, he dies. If you punch even once when there’s no enemy in front of you, you’re going to miss. If you miss, chances are you’re going to get hit. It’s a simple system but it’s ruthless to button mashers. We spent much time setting up visual and audio queues as well as many warnings trying to steer players away from their natural button mashing tendencies.”

Unlike other fighting games of a similar genre, if you press the attack button 50 times quickly, you’re likely to throw one punch. In One Finger Death Punch you will hit out at as many enemies as you possibly can. It’s intriguing stuff and could be ground-breaking in its simplicity and design. Have a look at the trailer below and see for yourself.

One Finger Death Punch is out on the 24th of June, on XBLIG costing a rather excellent 80 MS Points.