Eurogamer Expo: Hands on with Medal of Honor: Warfighter
My session with Medal of Honor didn’t get off to a great start, consoles were crashing and servers needed rebooting every so often, it was worrying that MoH is due to be launched soon. We took on the Hot Zone game mode, each team is split in to smaller two-man squads and faces off against a rival team similarly split. Hot zone is an objective based mode with the winning team being the one who completes three of the five goals.
Each new objective is, at its most basic level, a set of attack and defend missions – although when we got to play all we got thrown at us were defend tasks. You can choose from a variety of soldier classes, each with their own particular weapon set, offensive/defensive abilities and support perks. In the build that was on display you only got to play with what you were given, I wasn’t able to tweak or choose to refine my load outs which instantly made it feel a lot more less accessible when compared to the other shooters I’ve played today, which allowed me to choose from any of the weapons and unlocks available.
The gameplay is compact and felt intense, although with so much environmental details to the maps it was difficult to pick people off especially at distance and with an aim system that felt quite floaty, it never quite gave me a satisfied feeling when scoping in and out.
When you’ve been shot you can only spawn back in when your buddy isn’t under fire otherwise you have to ‘fall back’ and spawn further away from the action, which gives a great tactical option for the opposing team to exploit. I really liked the teamwork aspect of Hot Zone but I found the experience quite underwhelming, walking away feeling a bit disappointed. Kill streak perks were fun to call in but the game felt more of a grind than a fast, fluid, paced action title
The elements and influences of Battlefield are certainly evident but with a string of glitches from freezes, map glitching, mini map freezes and a glitch which saw me grasping an invisible gun, it’s hard to get enthused by a game which feels like it needs a bit more spit and polish to be able to compete with the likes of Black Ops 2 and Halo 4.