To Watch or Not To Watch, That Is The Question

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To Watch or Not To Watch, That Is The Question

Gaming cinematics are making a strong resurgence nowadays. They used to be the realm of adventure titles and RPGs, but as technology has developed, they’ve been popping up across every genre. Then again, why not? They’re a great way to give gamers a break while simultaneously letting them delve deeper into the storyline. However, is revealing a game’s plot through unplayable sequences a good thing? After all, aren’t games supposed to be about letting the individual play through the action?

Personally I see nothing wrong with a cinematic break. Take one of my favourite series, Gears of War – I can’t imagine it without its trademark cinematic moments. In fact, some of the best parts of the game have come from when the player is watching rather than playing. Gears advances the story cleverly; with its gameplay the player moves to the next plot setting before the cinematics help thicken the plot, often to amazing effect.

They provide a deeper look at character’s life and the Unreal engine does a great job at bringing that emotion to life. Through what seems like endless battles trying to save Sera from devastation, we see a group of human people at the heart of the never-ending combat. The player connects with the characters through its cut-scenes – this wouldn’t be possible if it was just action sequence after action sequence.

However, not every game gets its cinematics right. It has to be done well or not tried at all. A game which struggles to deliver convincing cinematics is often dire to play. Also, if you find yourself skipping cut-scenes (if a game allows it), it begs the question of what’s the point of including them in the first place. Furthermore, why spend valuable time on a game you’re struggling to connect with?

But let’s stick to the good examples – Mass Effect, an obvious choice, but one that redefined cinematics by blending traditional static storytelling with interactive choices. Giving the player its Paragon / Renegade dilemmas completely changes the way a scene plays out. This interactive cinematic approach is extremely exciting. I’m seeing interactive cinematics becoming more popular and is a great way to breathe life into dull cut-scenes.

It begs the question – why not blend cinematic storytelling yet still give the player something to do while they watch? What are your thoughts? Are you a fan of the movie-esque scenes in games or would you rather just get on with the playing? Let us know in the comments below. Also why not try out www.dreamzcasino.com where you can find a trusted and secure online casino.

About Dave Burns

Dave created Xboxer360.com back in 2008 and now runs it alongside Rich. Dave also works for several companies within the gaming industry and he was once told to leave a Mumford & Sons gig by Mumford & Sons.