Next-gen Xbox specs “leaked”

Words by: | Posted: 1 year ago | Filed under: News.

Next-gen Xbox specs “leaked”

Yet another image is being thrown around the internet claiming to detail the structure of the next Xbox console. Vgleaks, yesterday, released a diagram of Durango’s build-up, accompanied by a list of technical details. Despite the general consensus being that this information does seem feasible, remember that this is all still rumour and nothing has yet been confirmed. For those of you wanting to avoid the technical mumbo jumbo or crunching the numbers – in short, it seems as though Durango will be challenging with some of the current high-end PCs in terms of power and Kinect will remain as a separate entity from the console, but this time with its own dedicated input.

CPU:

  • x64 Architecture
  • 8 CPU cores running at 1.6 gigahertz (GHz)
  • each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
  • each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
  • each core has one fully independent hardware thread with no shared execution resources
  • each hardware thread can issue two instructions per clock

GPU:

  • custom D3D11.1 class 800-MHz graphics processor
  • 12 shader cores providing a total of 768 threads
  • each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
  • at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
  • High-fidelity Natural User Interface (NUI) sensor is always present

Storage and Memory:

  • 8 gigabyte (GB) of RAM DDR3 (68 GB/s)
  • 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
  • from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
  • Hard drive is always present
  • 50 GB 6x Blu-ray Disc drive

Networking:

  • Gigabit Ethernet
  • Wi-Fi and Wi-Fi Direct

Hardware Accelerators:

  • Move engines
  • Image, video, and audio codecs
  • Kinect multichannel echo cancellation (MEC) hardware
  • Cryptography engines for encryption and decryption, and hashing

About Gregg Remmer

Struggles to finish any game that isn't Portal and loves nothing more than a little bit of nostalgia, which is evident from his ONLY 1k'd game - TMNT