Microsoft upgrade Kinect for Steel Battalion
Steel Battalion: Heavy Armour has reportedly been taken under the wing of Microsoft itself, the manufacturer updating and improving the capabilities of Kinect to provide the most immersive experience with the motion control technology so far.
Talking to Eurogamer, the game’s producer Kenji Kataoka stated that:
Initially, when we started testing Steel Battalion on Kinect, the movement recognition was done by area. It detected where your hands are, and that’s how the program tried to see what you were trying to do.
But obviously, because Steel Battalion is fairly complicated, recognition by area wasn’t good enough. So Microsoft developed another whole set of technology that meant it recognised actual gestures, not the absolute area.
Now it’s a combination of coordinates, area and gestures. That adds a lot more accuracy. It now can detect what your intentions are just by small movement rather than the absolute coordinate of where your hands are. In the end it turned out really well, but we really had to grill it to the last with Microsoft to make this happen.
Released next month on the 19th June in North America and on the 22nd June in Europe, Steel Battalion: Heavy Armour looks set to make the most out of Kinect technology, primed to be the most accurate and deepest Kinect experience thus far.
To sum up the potential of Kinect involvement with his game, Kataoka continued by saying:
It’s the most accurate Kinect game out there. Or at least, the most accurate known Kinect game.
With this kind of endorsement, the release of Steel Battalion is something to perhaps be more and more excited about as we near its release date