E3 2010: Report from the show floor – Battlefield: Bad Company 2′s Onslaught Mode

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E3 2010: Report from the show floor – Battlefield: Bad Company 2′s Onslaught Mode

Being a massive Bad Company (the first one and the sequel – I like BC before it was cool!) fan, I was already very excited about the new Onslaught Mode (think Firefight, but a lot better) coming to BFBC2 later this month. Unfortunately, BC2 is a comparatively old game – ancient in terms of this industry – and therefore unlikely to be present at E3.

Imagine my surprise then when I found a booth in the lobby – a booth that was not only Battlefield: Bad Company 2, but running it in Onslaught Mode, and without even the smallest queue! The booth was there to promote EA‘s Gun Club – a hub website that will presumably eventually draw together the stat tracking and unlocks from their various shooters, similar to Ubisoft‘s Uplay. However, we were there for one thing only – and we got straight onto the consoles.

Let’s get this out of the way first: Onslaught Mode is hard. Admittedly, playing it standing up, with the sun shining on the screen and pumping music blocking out the in-game audio, is guaranteed to make it more difficult than playing it at home in my man-cave. Still, that only partly excuses our failure to complete the mission; the seemingly improved enemy AI, large quantities of armour and cleverly laid out maps all added up to make Onslaught extremely difficult. It’s a testament to DICE‘s skills that it never felt cheap – each completed objective felt like a real challenge had been beaten, and each death – and there were many – felt like the result of being outplayed rather than cheap game design.

The maps are modified versions of maps or level areas currently in the game, and the weapons and classes are all the same, so I won’t go into the details of that. There was no word on whether the experience points would count towards multiplayer unlocks but my assumption is that it will, which would be a good thing given that it’s easier to rack up score in this mode than online. At 800 Microsoft points, this is definitely a must-buy for me, and should be a must-buy for everyone else as well.

Article supplied by the XCN.

About Jeff Barker

Jeff has been with the Xboxer360 team since April 2009. He is well known for his love of sandals and frequently exhibits Rainman-like behaviour, which is even more amazing now he's a Dad. He prefers third person action/adventure titles and RPG's, but will happily turn his hand to pretty much anything.