4A Games’ Creative Director responds to work condition claims
Following on from John Rubin’s claims that working conditions at 4A Games were despicable, Creative Director Andrew Prokhorov has responded to these claims and while agreeing that conditions were bad, Prokhorov insists that the studio “Don’t want to be all dramatic”
“It is a fact that our work conditions are worse than those of other developers outside Ukraine,” Prokhorov wrote. “I don’t think anyone can doubt that – yes, it’s true that American and most of European developers operate in a country far more comfortable than Ukraine. And yes, the publishers pay them more. This is clear: the more “reasonable” the country the less the risks. And we don’t want to be all dramatic about that – after all, better conditions are earned, and we strive to do this as soon as possible.”
While Prokhorov doesn’t want his teams work to be hyped by added drama, he was clear that all of 4A Games are thankful to Rubin for his article, revealing that the former THQ employee was the first president to visit the studio during his short tenure.
“We’ve worked with THQ for 10 years (as we are the guys who made Stalker, too), and Jason is the only THQ President who visited us in Ukraine, and he did this on his second week in THQ. Keep in mind that he only had a few months to somehow fix the situation. Alas, that didn’t work out.”
While confirming the awful conditions, Prokhorov insisted that 4A’s new parent company shouldn’t be blamed for its working conditions
“Just like us, they ended up in a harsh situation and had to do a lot of things in two months, which was definitely a very hard task.”
So that wraps up a rather telling few hours for the industry, highlighting some issues which I’m sure many of us wouldn’t have even imagined. Hats off to the guys behind Metro for not only working through a lot of troubles, but also for playing it down in the name of art.