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Call of duty 5: “World at war” details revealed By Ebony Phoenix 11 June 2008 at 12:41 pm and have

Call of Duty: World at War

In a recent interview with UK industry magazine OXM Treyarch announced some new details regarding the next instalment in the Call of Duty series including it’s name, setting and multi-player details. Read on after the jump for more details.

This new title from Treyarch will be once again set within the theatre of war of WWII but unlike previous games in the series where the action took place in Europe, Africa and Russia this time your primarily squaring off against your enemies in the Pacific front giving gamers the chance to take the combat to a more tropical battleground.

You will be playing as a captured American marine for part of the game and the opening sequence leaves no doubt that this will be one of the darker chapters of the call of duty series as you watch helpless as a fellow marine is tortured and then executed by a Japanese POW officer, but just as you are about to share the same fate you are rescued by a squad of marines who then proceed to extract a bloody revenge on the Japanese soldiers.

Treyarch have claimed that by using this setting for “World at War” they can provide us with a more darker aspect to a war simulation then we have experienced before. Having spoken to veterans from both sides of the campaign they have recreated the spirit of the Royal Japanese army and their Bushido spirit of do or die and honour above all else. Keeping as close to the history of actual events and tactics as much as possible we can expect our adversaries to employ a variety of attacks ranging from the Banzai assault that was soon proved to be ineffective early in the war to the covert actions of an army engaged in guerrilla warfare.

Continuing their darkened theme for this game Treyarch have employed an equally dark time during the war where the Russian forces began their push into Germany. This was a no holds bar assault and occupation, revenge for the atrocities inflicted on the Russians during the Nazi occupation. Does this mean that rather then honour being the underlying force that we experienced in other Call of Duty chapters now revenge and retribution are our main stays?

On the technical side of the game Treyarch will be using Infinity Ward’s game engine from Call of Duty 4 as the basis while making improvements of their own, trees now sway and bend more realistically, buildings can be destroyed allowing gamers to choose to either shoot a small hole through buildings to get that kill or to blow a massive hole in the side big enough to allow them to walk through it. A new feature added is propagating fire meaning that once something is alight it can and oft will from reports carry on burning and the fire will spread. This will come in very handy with the new flame-thrower weapon Treyarch are introducing.

With the multi-player we’re being given a feature that many of us have longed for for quite sometime which is 4 player campaign co-op either from 4 Xbox 360’s over Xbox live or 2 Xbox 360’s split screening over Xbox live allowing you to gain the band of brother feeling that sometimes is missing. Using Infinity Wards engine as a base Treyarch will be keeping the more popular features of the previous instalment by including “perks” which can be earned as you progress, with the additional bonus of a campaign points system like the Call of Duty 4 metagame with the points earnt being available to spend on co-op specific perks or transferred over to purchase more multi-player perks. Another new feature is rumoured to be an upgrade to the party system from Call of Duty 4 meaning that the party leader becomes the team leader being able to send commands to the others on the team with the map showing way points the leader has marked.

Returning from Call of Duty 3 will be the vehicle missions one of which will be as part of the crew of a PBY flying boat on a anti-submarine anti-aircraft carrier mission in the campaign as well as new vehicle based multi-player maps and game modes.

On paper Call of Duty 5: “World at War” sounds like a winning game a better addition to the series then Treyarch’s previous offering which suffered from only an 11 month development time, having 2 years development time given to them as well as the good work done by the guys at Infinity Ward to base themselves on may well help them re earn the respect of gamers who felt let down by their last attempt.

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